A simultaneous turn-based strategy game with Rock-Paper-Scissors combat. Deploy and maneuver 15 pieces (rock, paper, scissors) on an 8x8 grid. Win by controlling the 4 center squares or eliminating 12 opponent pieces.
A stone-stacking strategy game about territorial control and vertical dominance. Place stones on empty cells or take over opponent stacks by building higher. Score by stack height plus 2x2 territory bonuses.
Two players place stones on a 6x6 grid, sending pushes in all four cardinal directions. Adjacent chains of pieces slide outward — pieces pushed off the edge are permanently eliminated. After 20 turns, the player with more stones remaining wins. Pure strategy with chain-reaction depth.
Two rival artisans compete to lay mosaic tiles on a shared 7x7 stone slab. Place polyomino-shaped pieces spreading diagonally from opposite corners. When tiles enclose empty space, it is permanently sealed as void. The artisan who covers the most cells wins.
Two rival artisans compete to lay mosaic tiles on a shared 7x7 stone slab. Place polyomino-shaped pieces spreading diagonally from opposite corners. When tiles enclose empty space, it is permanently sealed as void. The artisan who covers the most cells wins.
Two rival artisans compete to lay mosaic tiles on a shared 7x7 stone slab. Place polyomino-shaped pieces spreading diagonally from opposite corners. When tiles enclose empty space, it is permanently sealed as void. The artisan who covers the most cells wins.
Two rival mycologists compete to spread fungal networks across a 7x7 grid. Spawn spores, migrate them to new positions, and digest opponent spores through mutual destruction. Scoring rewards networks that span many rows and columns — spread wide to dominate.
A two-player abstract strategy game where players place and shift crystalline towers on a 6x6 grid, competing to form connected paths between their home edges while disrupting their opponent's connections through rift-shifting mechanics.
Two players compete to build bridge paths across a shifting rift grid, where columns periodically collapse and reshape the battlefield, forcing adaptive strategy.
A checkers-inspired strategy game where musical notes battle on a grid, capturing by jumping and harmonizing into powerful chords that dominate the board.
A sports-themed Connect Four variant where players drop athlete tokens onto a stadium grid, but each token has a Power Play ability that can push, swap, or block opponents — creating dynamic board control beyond simple stacking.
A strategic two-player cup-flipping race where players choose which cups to flip, manage momentum, and try to land all their cups before their opponent.